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Containment Corps Download Utorrent Kickass





















































About This Game Containment Corps is an online multiplayer cooperative first person experience. The game combines elements of resource management and traditional FPS themes to create an exhilarating team-based encounter. You and a team of specialized units have been called upon to quell an uprising of contaminated swamp creatures. Choose your loadout and coordinate your defense; utilize unique abilities and powerful turrets to repel the onslaught. Keep the operation running. Manage your crystal energy supply to maintain full-base functionality, upgrade defenses, and power up weapons. Collect more by harvesting dead enemies. Scaled Survival: Assemble a team to execute the longest holdout. Play alone or with up to 8 combatants. Co-Operative Strategy: Utilize one of four loadouts to combine talents and complete the difficult task of surviving. The Ranger: Your bow is your right arm. Pick your fights from a distance, line up your shots and surge to wipe out the enemy The Blazer: Use unique movement and debilitating traps to get in close, harvest, blast them with your shotgun, and get out. The Specialist: The crucial support, keep a sharp aim while healing your comrades, manage defenses by repairing and reviving the war effort. The Gearhead: Man and place turret guns with deadly efficiency, engineer an explosive death to the corrupted reptiles. 7aa9394dea Title: Containment CorpsGenre: Action, Adventure, Indie, Early AccessDeveloper:Nimbus InteractivePublisher:Nimbus InteractiveRelease Date: 21 Sep, 2017 Containment Corps Download Utorrent Kickass containment corps enjin. containment corps steam. containment corps. containment corps game Can't upgrade stuffMore like "Containment". No god please no.. I play it a bit by my self and it kinda hard so i got my friend to get it and it actually really fun so i think i go buy it for my other friend too!. I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here.This game does desperately need some more work though (being early access, I hope it gets it too). >Rebindable keys are a must. It's rough being forced to play without my usual keybinds.>I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless.>More explaination of the connection between the crytals and what you can do with them.>The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead?>Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe? >More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow.>Stetch goal of cosmetic upgrades would be nice.. Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).One of the most balanced, but challenging defense games I've seen in a long while.Can't wait to see what the devs add to it!. Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).One of the most balanced, but challenging defense games I've seen in a long while.Can't wait to see what the devs add to it! Update 0.1.0: Hey everyone! We've come out with an update adressing a lot of background issues such as a tons bug fixes and optimizations. Also we added infrastructure for future updates. One major change is our removal of the game experience system and not locking abiltiies behind experience gain. We want players to be able to use as much functionality in the game as possible and dont want to raise up artificial roadblocks. We plan to be releasing more updates much more frequently, and have a major announcement planned for early 2019, stay tuned!. Update 0.2.0 - Giveaway plus new multiverse items!: Update 0.2.0 contains a whole bunch of exciting new content including: Chance for FIO Express token giveaway - with linked wallet and stats in-game New playable Multiverse items - featuring the new Howling Howlitzer cannon Tutorial Re-haul UI QOL changes and bug fixesRead more about the update here [medium.com]. Update 0.1.7: Update 0.1.7 is live now! Remember to join our Discord to see a live list of known issues. This patch contained the following: Visual updates to the crystal energy gauge UI both in the HUD and in-game Health bar and Energy UI have been re-arranged in the HUD New art updates in the Canyon level Water material in the Swamp level has been updated Players an now choose class again after leaving and rejoining match Added end-game camera to desert level Fixed pathing issues with enemies that sometimes caused dead ones to attack gates. Fixed issue with game not succesfully ending Fixed multiple issues with turrets including UI getting overlapped when getting in/out of turrets. UPDATE #1 - What's new?!: Containment Corps Update InfoHey everyone! It’s been a while since our last post, and we’re here to announce update number one! So there are a lot of things we added in the past few months. We’re always open to feedback, so let us know what you all think!. Early Access launch date delay: September 21st: Hey everyone! We've been really encouraged by the community response to Containment Corps thus far. We were set to release on Early Access tomorrow the 7th but unfortunately have decided to push the release date back until September 21st. This will allow us to solidify some of the new content we've been working on, and allow us to deliver a better more polished experience. We've also been pleasantly surprised with our marketing presence, and this slight delay will hopefully allow us to grow our community presence even furtherStay tuned for more updates in preparation for our release in two weeks! Sometimes difficult decisions stare you in the face. Update 0.1.10: Update 0.1.10 Enjin wallet linking now works on all maps (Canyon, Desert, Swamp Defense) New players can properly create loadouts when playing for the first time Fixed collision issues with enemies running into crystals Fixed enemy pathing issues in the Canyon level Minor back end fixes. Containment Corps now partnering with Enjin!: Nimbus Interactive is incredibly excited to announce we are partnering with blockchain gaming pioneer Enjin to enhance our game. We will be utilizing Enjin's platform and tools to enable in-game items within Containment Corps to be able to be truly owned by the player. To celebrate this new development, Containment Corps will soon be free to play. This hopefully will enable more players to try out the game and be a part of our growing, innovative community. To read the full announcement about our Enjin partnership read about it here[medium.com]. 0.2.0 Hotfix: Update 0.2.0 Hotfix Fixed wallet linking not working in desert map Server browser text no longer overlaps Minor UI/back-end fixes Controller Bindings should now work properly. We're still alive, and working on it!: A concerned player posted earlier asking if Containment Corps will still get updated, we responded and felt it was important enough to repost here. So here's the news!

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